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In the ever growing world of computer titles encompassing the Star Trek universe, Star Trek: Starfleet Command Volume II: Empires at War makes a nice counterpart to the ground based, multi-planet Star Trek: New Worlds, released just a few months previously. You can choose any one of eight races and direct up to three ships simultaneously. Although the game has some detracting features, piloting your own starship and building up your fleet does offer substantial gameplay.
At the beginning of each mission, you start with a standard vessel with basic features. Gaining prestige points allows you to purchase enhanced missiles and eventually acquire better ships. Though some ships are cheap and you can get a second one very quickly, it's wiser to beef up one single ship since enemies double in number once you expand your fleet, both in combat situations and tactical patrol missions.
Star Trek: Starfleet Academy is a 1997 computer game, developed and published by Interplay, in which the player takes the role of a cadet at Starfleet Academy taking command classes who becomes involved with a plot involving a terrorist group known as the Vanguard. Singleplayer and Multiplayer Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It simulates starship operations, ship-to-ship combat, and fleet warfare in the Star Trek universe. They wrote that Starfleet Command 'avoided the curse of the Star Trek game and produced a game of remarkable depth coupled with simple mechanics.' In 2016, Tom's Guide ranked Starfleet Command as one of the top ten Star Trek games. In 2017, PC Gamer ranked Star Trek Voyager: Elite Force among the best Star Trek games. PC title Star Trek Starfleet Command II is a Real-Time Strategy game and, like its predecessor, was based on the tabletop war game called Starfleet Battles. The gameplay consisted of the player maneuvering their ship into battle and trying to exploit the opposing ships weaknesses.
Download Star Trek Fleet Command for PC Download, Install and Play Star Trek Fleet Command on your Desktop or Laptop with Mobile App Emulators like Bluestacks, Nox, MEmuetc. Star Trek Fleet Command Review, Main Features, Gameplay and Video Star Trek is one of humanity’s most loved sci-fi shows of all time. With Michael Bell, Wayne Grace, Kevin Michael Richardson, George Takei. Command over 50 unique campaign missions generated by the Dynaverse engine, or reenact classic scenarios from the original series.
On your initial mission, you're instructed to stay within the confines of your chosen race's territory. Once you go into alien space, missions become much more involved, such as the requirement to transport a diplomat to the surface of a planet or destroy the transporting ship if you're the Interstellar Concordium ( ISC). Whichever of the seven non-ISC factions you command, a conflict emerges between you and the ISC, since they've been employed by the Organians to purge the Alpha Quadrant of all unwanted galactic governments.
Every race offers at least 20 ships for purchase, although many cost a large amount of prestige points, and you have to work your way up to the better craft. Basic controls of the various ships don't differ much and your command limitations include firing all weapons or entering stealth mode. You can order new formations and switch to another ship for hands-on control but you can't control all three at the same time -- you can only direct the pilots of your other craft.
With the similarities of the missions, having a choice of eight different races at first seems exciting but is actually quite superficial. Although, you get a new look to the interface with each race, the controls remain the same and are located in the same place. The interface is very complex and the tutorial necessary to understand gameplay. Sulu himself instructs you at one point and helps you learn most of the important controls for shields, defensive tactics, photon torpedoes, phasers and laying mines.
The voices are different but use the same script (e.g., Red Alert!). Even when you reach the main conflict area that focuses on the Organians and the ISC, the conversation between you and the other ship is the same. Unfortunately, the only noticeable difference in playing with any specific race is the look and feel of their ships. Certain races do have slightly altered versions of weapons, such as plasma torpedoes vice photon torpedoes, but not enough to make a difference.
The game has a very brief and non-detailed storyline with no full motion video or on-going plot. You simply fly your ship on specified missions, usually convoy escorts, patrols and base defense maneuvers which all have one objective: kill the enemy.
While this sounds like an action game scenario, the pace is too slow to be exciting with methodical movement. Don't expect it to be another StarLancer or Star Wars space fighter.
Missions take a while since missiles can be taken out and destroying enemies using only phasers is a slow process. However, flight control is fun and the slow pace necessary in order to use all the features of your ship. Part of the control involves programming your boarding crews to take out weapons and defense systems on enemy ships when shields are partially destroyed. Electronic counter measures (ECM) are used to defend ships against missiles and prevent lock on and are a good alternative to the cloaking device used by Klingons and Romulans.
Overall, Star Trek: Starfleet Command Volume II: Empires at War is a fairly involved simulation that puts you in the cockpit of your own starship with full control. Some missions are complex and you strive to improve your fleet with better-equipped ships but, while complex, most of them center on destroying the enemy. Graphics, sounds and interface are well designed. However, the game is slow-paced with no detailed storyline to keep you hooked. Although controls are sleek, movement is sluggish. Lack of diversity in conversations and individual race missions is disappointing.
Graphics: The graphics make you feel as if you're in a space environment. Explosions are impressive missiles and torpedoes are easily discernible on each ship. Unfortunately, you can't move the screen or change to a first person perspective. Each race, though, is designed with extremely individualistic characteristics.
Sound: Familiar Star Trek music accompanies the action and each race has specific voicing, although the content is directly associated with actions you take. Regardless of the race, the script is the same. The sounds of the weapons and ships being hit are realistic.
Enjoyment: Once you know the controls, gameplay can be fun, but a learning curve is necessary via the tutorials or the manual. The major downside is the repetitive nature of the smaller missions. It's a far cry from a shoot-'em-up because of the slow pace but the missions can be absorbing for a short time.
Replay Value: Even though eight races are available, outcome and gameplay is only slightly different with each, although there is some diversity in missions played from the perspective of different races, especially from the ISC viewpoint.
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> >Star Trek: Starfleet Command III
4.3 / 5 - 10 votes
Description of Star Trek: Starfleet Command III Windows
Read Full ReviewStarfleet Command III is an excellent sequel to Starfleet Command II, arguably the best strategy game based on Star Trek franchise ever made.
While it 'dumbs down' many features to attract casual gamers, it still packs enough options and addictive gameplay to merit our Top Dog tag. Since the closure of developer Taldren, many fans of the series as well as ex-Taldren employees have been churning out new patches and mods to make the experience even better.
Adrenaline Vault's superb review has the lowdown: 'Starfleet Command III is a blatant grab for popular appeal. Not only has it remained faithful to the more popular elements of Star Trek, including the Next Generation setting, it's also significantly reduced the number of tactical options available in the game.
Compared to its predecessor, it ships on one less disc and with a manual one-third the size. Also lacking is a cardboard table describing weapon ranges and accuracy. Rather than eight playable factions, there are now four, only three of which are playable in the campaigns. Ships now have four shield facings instead of six, eschewing the hex-based nature of the original combat system. Fighters and carriers have been removed, and although the smaller shuttlecraft still remain, they too have less exotic capabilities than before. Decoys and pseudo-torpedoes are gone. Players are no longer able to target incoming projectiles in an attempt to destroy them or reduce their effectiveness, nor can tractor beams be used to temporarily keep missiles at bay. There aren't even any missiles.
Combat primarily revolves around the use of shields and positioning the ship during combat to take full advantage of them. Each ship has four shield arcs that are able to absorb damage before failing, recharging at a slight rate throughout the course of a battle. It's also possible to reinforce one particular arc. Not only does that individual segment become stronger, any damage that it suffers is spread out among the three other arcs. A successful captain can ensure that the majority of the damage that he or she receives is dealt to the shield, rather than directly to the ship's hull.
Offensively, position is also the key to victory; each weapon typically has a limited field of fire, meaning that a vessel has to remain mobile to take advantage of its full arsenal. Turning to bring additional weapons to the fore has to be balanced with protecting one's own weakened shields while targeting exactly that section of the enemy's. Range is also an important consideration as the accuracy and damage potential of weapons tend to decrease with distance. Accuracy is also affected by the angular velocity between the two vessels at the moment of fire, a new addition to the series that, for the first time, takes full advantage of its presence on the computer platform. As ships increase in speed and become closer to one another, shearing off at disparate angles, the angular velocity increases, making shots all but impossible, allowing smaller ships to exploit hit and run tactics. All of this makes for a tremendously intriguing game.
There are many additional tactical options for players to attend to during the course of battle. Tractor breams can be used to lock onto enemy vessels, removing angular velocity for easy hits, or even be used to push a ship into an asteroid and destroy it. The opposing captain can use a similar beam to repel that of the first, breaking the connection before any harm is suffered. Individual ship components can be targeted, not only with weapons, but also with away teams that can board an enemy if the facing shield is down. These boarding parties can even attempt to capture the craft. Shuttlecraft can be launched to pester the enemy with light weapons or draw enemy fire. Advanced movement techniques are also available. A high-energy turn can allow a ship to change orientation on a dime, although taking advantage of it too often can result in engine failure. Craft can also engage their warp drives to move at high speeds, although this necessitates the dropping of shields, in a concession to game balance over franchise accuracy. However, energy is no longer a substantial consideration.
In previous games in the series, energy was distributed from a common pool. Not only did weapons and shields draw from it, but also moving, using tractor beams and advanced sensors tapped into the available supply. This factor overshadowed everything a player chose to do. No longer, it would seem, as Next Generation ships have power to spare. While it's possible to tweak the amount of energy allocated to primary and heavy weapons, as well as the shields, there's seldom any reason to do so. Movement and other actions no longer seem to require any energy at all, so as long as the ship has a warp core analogous to the amount of weapons and shields on board, no thought has to be given to energy. Only when the craft's engines are damaged beyond repair is any consideration necessary, but by then, victory is often out of reach.
Starfleet Command III features three campaigns that weave a single story, and as such, the menu screen suggests rather authoritatively that players approach them in chronological order. Taking place shortly after the return of Voyager from the Delta Quadrant and before the upcoming film entitled 'Nemesis,' the Federation and the Klingon Empire are constructing Unity Station together at the edge of the Neutral Zone bordering on Romulan territory. Players will experience life as a captain on each side of the conflict, which takes place in the Dynaverse 3 setting. In simple terms, Dynaverse 3 is a reactive map, made out of hexagons, that's constantly populated with action and events. This means randomly generated missions are created fairly intelligently, based on the sector in which an encounter takes place. A captain might receive a distress call from a ship or convoy escort duty in friendly territory.
On the other side, his or her role might be to attack a convoy of the enemy. Repeated victories in a hex might shift the balance of power, moving it from one faction to another. All of this builds prestige for a player, who can then use it to command ever-larger vessels. It's also possible to refit a ship with different equipment, tailoring it to suit the goals of a mission or the individual tactics of a captain.
The scripted scenarios of the campaigns take place over the world of Dynaverse 3, meaning that between special events, players are free to take on other missions and engage in other roles, although there's often not much time before they're automatically summoned to the next plot specific mission. Despite the loss of some of the more interesting and exotic features, the core game that made the other offerings in the series so fascinating still remains; after all, many who played Starfleet Command II never advanced to the point where they could truly take advantage of all it had to offer.
While battles are still riveting, the nature of the beast has slightly changed. As it's more difficult to incapacitate and destroy ships' systems, there's never that same sense of danger or elation that pervaded earlier matches. Fast kills are now a thing of the past, and even dreadnoughts are forced to stand toe to toe with their enemies for more than two exchanges. In a sense, combat is even more strategic now, even if it's not possible to disable a foe with a single deluge of missiles after a clever ruse.
Despite being targeted at more casual fans of the Star Trek franchise, the numerous rough edges in Starfleet Command III make it hard to recommend to that demographic, as it hasn't yet received enough polish. As Taldren has typically shown great resolve in addressing such issues through patches, it might be a compelling product for those new to the genre in the near future - even if it now falls short out of the box.
Advanced players and long time fans of Starfleet Battles will rue the simplifications of the rule set, though the great sense of online community still remains and the impressive Next Generation environment will undoubtedly pull them into the game. While many of the design decisions will certainly alienate those on both sides of the fence, Starfleet Command III remains a 'must have' for fans of the series. It's Star Trek, and it's good.'
Review By HOTUD
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Comments and reviews
ArghVerdammt2019-09-250 point
It say's '242mb' but it is 679mb... o0
Tomcat2019-09-022 points
0000-0000-0000-K28K is the key to use. Enjoy.
Masterchief4612019-08-200 point
I love it when the CD-key isn't included! :) _nlm
Jaricho2019-08-140 point
@AgeOfChange - If you didn't find a solution, try this. In your sfc.ini, at the end of the [UI] listing put: MakeItSo=1
This what CD owners put there to make the game stop repeatedly asking for CD.
Very annoying.
This what CD owners put there to make the game stop repeatedly asking for CD.
Very annoying.
Patrick2019-07-120 point
Doesn't work
ed2019-06-140 point
cd key????
rico2019-01-050 point
Ageofchange ,try daemon tool lite for virtual disc
Santius2018-07-121 point
Well the down load dosen't work oh well will have to look for a copy of the game that dose .
Santius2018-07-121 point
Starfleet Command Video Game For Sale
I hope this works lol
Starfleet Command Game 2018 Pc
AgeOfChange2018-02-130 point
I just found a way this may seem odd but I downloaded the ios and the rip one unpacked the iso installed the game from that installed the rip and copied that to the installed iso one and it worked I must of needed something in both files it works now so I'm happy.
AgeOfChange2018-02-131 point
do you have a fix for the no cd. I can't find any online thanks I really want to play this.
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